SOLO

SOLO:
"'As captain of the Order's Robot Guard, Solo vowed to protect the Old Realm. But with his masters gone, Solo now defends the Ancients' sacred grounds. '"

Strategy:
You’ll need to find ways to generate AP to make SOLO more aggressive early. With his two high-cost abilities, make sure you have some allies with lower-cost abilities to diversify your plan of attack. His Death Ray ability can Execute enemies, so rather than a finisher, find allies who can deal a lot of damage for minimal cost. SOLO can withstand a lot of damage, and with his frustrating Static Shield, enemies will often not target him until last, so make sure you have a plan to protect any low-health allies.

Items:
Start with a Protect item on SOLO. With his huge health pool and his Static Shield trait, he’ll be incredibly tough to KO. Try equipping Offense Boost or Enrage items to beef up SOLO’s damage output. First Strike items can also be great-- landing a few stuns from a Round 1 Stagger will give your team a big headstart!

Team:
Team up with SOLO’s buddy Spider Bot, as the high stun chance on his Electric Web and the AP generating Quick Attack provide some terrific battlefield control options. But neither SOLO nor Spider Bot is particularly powerful early in battles, so round out their team with a powerful damage dealer like Dark Archer, or for some staying power, a Fire Drake. If you feel like being a pest, add a third ally with Stun, like a Lancer or Brute, to really frustrate your opponent.